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AI Insights · Timothy · July 2022

Top 5 Third Person Games on Android in Ukraine: Q2 2022 Performance

Discover the performance trends of the top 5 third person games on Android in Ukraine during Q2 2022, highlighting their weekly downloads, revenue, and active user metrics.

Top 5 Third Person Games on Android in Ukraine: Q2 2022 Performance

The second quarter of 2022 saw notable performance trends for the top 5 third person games on the Android platform in Ukraine. Here's a breakdown of their key metrics, as reported by Sensor Tower.

World of Tanks Blitz

Throughout Q2, World of Tanks Blitz experienced fluctuations in various metrics. Weekly revenue peaked at approximately $174K in early April and saw a low of around $73K by the end of the month, before stabilizing around $139K in late June. Weekly downloads followed a downward trend, starting from over 16.5K in late March to just above 7.5K by the end of June. The game maintained a relatively stable number of weekly active users, peaking at nearly 398K in mid-April and closing the quarter at around 305K.

PUBG MOBILE

PUBG MOBILE demonstrated a strong presence with significant weekly revenue, reaching a high of approximately $177K in mid-May, while the lowest revenue was about $81K in early June. Weekly downloads ranged from roughly 18.5K in late March to just over 12.6K by the end of June. The game’s weekly active users started at around 612K in late March and gradually declined to approximately 454K by the end of June.

Genshin Impact

Genshin Impact showed varied weekly revenue, peaking at $60K in late March and dipping to around $19K in late May. Downloads remained relatively stable, starting at about 6.5K in late March and ending at over 8K by the end of June. Weekly active users fluctuated slightly, peaking at approximately 169.5K in early April and ending the quarter at about 146K.

Free Fire: 7th Anniversary

Free Fire: 7th Anniversary saw consistent weekly revenue, peaking at around $22K in late June. Weekly downloads started at nearly 11.8K in late March and dropped to about 6.4K by the end of June. The game’s weekly active users remained robust, peaking at around 457K in early April and closing the quarter at approximately 307K.

Lineage2M

Lineage2M had more modest performance metrics. Weekly revenue peaked at around $14K in late March and saw a low of approximately $6.6K by mid-June. Downloads were relatively low, ranging from about 400 in late March to just over 250 by the end of June. Weekly active users started at around 1.3K in late March and declined to approximately 700 by the end of June.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022